THE BATTLE FOR IMPERIANA: PATCH MAN III

With the war in Summia over, Imperiana becomes the new battlefield. Var arrives in Adriat hoping to convince President Gelfson to end his insane attempt to create an army of dead Imperialists and invade Summia to complete his plan of total genocide. Meesha, in an effort to save Ten, travels to Imperiana only to discover Moab has set a diabolical trap for her. Now she must choose between freeing Zefa, her adopted mother, or Ten, the love of her life. One will live and one will die.

 

Get your copy HERE

 

 

My Review:

Five out of Five Stars

I love this trilogy by Rick Stepp-Bolling. It’s been one of my favorite fantasy series. Though all three parts can be read as standalone novels, it’s best if you read them in order. We first learn to care about these characters, Var, Zefa, Ka, Meesha and Ten in Patch Man. Imperial High Command unleashes Ulan, a formidable assassin and mystic who chases the Patch Man and his ragged band of followers through a labyrinth peopled with powerful beings and monsters. Meesha, the one-armed little girl, is the secret key to ultimate victory and peace.

In The Battle for Summia, the second book, the war against Imperiana has reached the point of desperation. The Patch Man has been trapped inside the Source for seven years, unable to use its magic. He knows that Summia’s only hope for survival lies in their ability to recruit warriors from other domains. Meesha is a teenager now, and Ten is the leader of a rebel band. They travel to Haba-Yan in search of the Lore Mistress, Kerash, but find more than they bargained for in the attempt. Meanwhile, the former Imperial assassin, Ulan, has ventured back to the Chunee seeking redemption. What she finds instead may well turn the tide in the final battle for Summia.

With the war in Summia over, Imperiana becomes the new battlefield. Meesha and Ten are adults now. President Gelfson is attempting to create an army of dead Imperialists to invade Summia. His plan is for total genocide. When Ten is captured, Meesha travels to Imperiana to try to save him only to step into a diabolical trap set for her. Now she must choose between freeing Zefa, her adopted mother, or Ten, the love of her life. One will live and the other will die. How can she possibly choose?

Only rarely does a novel come along that has such an emotional effect that it makes me cry. The author managed to bring Var, Ka, Meesha and the rest of the crew to full, three-dimensional life. I felt like I was right there with them, sharing their pain, their determination, fighting their battles. The pace is kept fast from start to finish, tension kept high, and the world building in this series is top notch. I won’t give the ending away, but I can say you won’t be disappointed. I definitely recommend this series for all readers of fantasy/science fiction. If you enjoy gaming, you’ll also enjoy reading all three books in this Patch Man trilogy. Can’t wait to see what Rick comes up with next.

 

Rick Stepp-Bolling, a retired professor of writing from Mt San Antonio College, now resides in Ramona, California, with his wife, Francie, and their collection of rescued animals. He has published four books with a fifth on the way: SMOKE AND MIRRORS (a book of poetry), AUTOCIDE (a collection of short stories), ICARIAN, and his first novel in a fantasy/science fiction series, PATCH MAN, published by Crimson Cloak Publishers. He can be contacted at his website rickstepp-bolling.com.

https://www.facebook.com/RickSteppBolling/
https://www.goodreads.com/author/show/8424607.Rick_Stepp_Bolling
https://www.linkedin.com/in/rick.stepp.bolling.82796347

 

Patch Man

A prophecy declares a small child will decide the victory between two countries paralyzed by war…

An old man sells magical patches on the ruined streets of Hagra-Dis when a small, one-armed girl begs him to fix her doll. An Imperial missile blast kills the little girl, Meesha, but Var patches her back to life, and they flee marauding storm troopers. Imperial High Command unleashes Ulan, a formidable assassin and mystic who chases the Patch Man and his ragged band of followers through a labyrinth peopled with powerful beings and monsters. Both the pursued and pursuers find themselves in life or death situations when they encounter the Greeter, a mysterious being who controls the entrance to parallel worlds populating the labyrinth. It is in these domains they discover clues to end the war—with little Meesha as the secret key to ultimate victory and peace. Get your copy HERE

 

The Battle For Summia: PATCH MAN II

For Summia, the war against Imperiana has reached the point of desperation. President Gelfson vows to end the fight with the total annihilation of every Summian man, woman and child. Var, the Patch Man, has been trapped inside the Source for seven years, unable to use its magic until now. He knows that Summia’s only hope for survival lies in their ability to recruit warriors from other domains. Meesha, the one-armed teenager, and Ten, the leader of a rebel band, travel to Haba-Yan in search of the Lore Mistress, Kerash, but they find more than they bargained for in the attempt. Meanwhile, the former Imperial assassin, Ulan, has ventured back to the Chunee seeking redemption. What she finds instead may well turn the tide in the final battle for Summia.

Get your copy HERE

 

CRIMSON CLOAK PUBLISHING

About Denna Holm

I love reading and writing about fantasy and science fiction.

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